Runes (2024)

Table of Contents
Sword[] Shield[] References

Runes are permanent upgrades which can be purchased with souls from the loadout menu, by clicking "Runes" in the top-left.

There are 2 rune types: Sword and Shield.

Each rune type has 4 rank rows (1+, 5+, 10+, and 15+). The 2nd, 3rd, and 4th rows are unlocked by purchasing any 5, 10, or 15 ranks respectively. You don't have to buy ranks from the row directly above a locked row (e.g. buying all 5 ranks of Power, Alacrity and Mysticism will total 15, making the final Sword row available).

You can only equip 2 runes from each row at a time: one for Sword and one for Shield (e.g. for Sword Rank 1+, you can choose only one of Power, Alacrity, or Mysticism).

Sword[]

Sword runes focus on dealing more damage, or inflicting status effects.

RankIconNameEffectCost
1+Runes (1)PowerBullet Damage and Summon Damage multipliers +2% per rank (10% max).1350
Runes (2)AlacrityFire Rate and Reload Rate multipliers +2% per rank (10% max).
Runes (3)MysticismYour bullets have a 2% chance per rank (10% max) to inflict Burn or Freeze.
5+Runes (4)AftershockAfter shooting your last ammo, deal damage to all nearby enemies. This damage is equal to 20% of your Bullet Damage per rank (100% max).3150
Runes (5)Elemental BarrageAfter inflicting Freeze or Burn 50 times, Fire Rate and Reload Rate multipliers +50% for 1 second per rank (5 seconds max).
Runes (6)Close CombatEnemies take 3% extra damage per rank (15% max) while within your vision range.
10+Runes (7)Glass CannonStart the game with your HP at half of your max HP. Bullet Damage and Fire Rate multipliers +5% per rank (25% max).6300
Runes (8)Wild MagicWhen enemies die while Burning or Frozen, there is a 5% chance per rank (25% max) of spreading their status effect to nearby enemies.
Runes (9)Gun GlyphSummon a Glyph every 10 seconds. After a few seconds, the Glyph explodes into 6 bullets that deal 10% damage. Reduce the time it takes to summon a Glyph by 1 second per rank (-5 seconds max).

Gun Glyph's damage and cooldown are affected by Summon Damage and Summon Attack Speed multipliers. Gun Glyph does not count as a summon.

15+Runes (10)CadenceEvery 3rd shot has infinite Piercing and double Bullet Size. This shot also deals +20% extra damage per rank (100% max).12800
Runes (11)EtherealEvery 50 kills, your gun enters the Ethereal state. While Ethereal, your gun does not consume ammo. Ethereal lasts for 2 seconds per rank (10 seconds max).
Runes (12)DedicationIf you have exactly 1 summon, Summon Damage and Summon Attack Speed multipliers +10% per rank (50% max).

Shield[]

Shield runes focus on defence and healing.

RankIconNameEffectCost
1+Runes (13)VigilanceVision Range and Pickup Range multipliers +3% per rank (15% max).1350
Runes (14)TenacityWhen your HP is at or below half of your Max HP, Fire Rate and Knockback multipliers +3% per rank (15% max).
Runes (15)CourageKnockback enemies after reloading. Reload Rate multiplier +2% per rank (10% max).
5+Runes (16)MomentumAfter picking up XP, Move Speed multiplier +7% (35% max) per rank for 1 second.3150
Runes (17)AgilityDodge chance +2% per rank (+10% max).

Dodge chance caps at 60%.

Runes (18)Seismic WardSummon 2 Seismic Wards that knocks back nearby enemy every 10 seconds. Seismic Wards' ability activates 1 second faster per rank (-5 seconds max).

The Seismic Wards count as 2 summons, and their cooldown is affected by Summon Attack Speed multiplier.

10+Runes (19)BlessingStart the game with Holy Shield. Reduce Holy Shield's regeneration time by 5 seconds per rank (-25 seconds max).6300
Runes (20)HealingEvery 1500th enemy killed will drop an item that heals you for 1 HP. Reduce the threshold of enemies killed needed by 100 per rank (-500 enemies max).
Runes (21)PremonitionDodge chance cap +3% per rank (+15% max).
15+Runes (22)GrowthYou heal 1 HP every 5th level. Increases the Experience gained from each XP orb by 4% per rank (max 20%).12800
Runes (23)Body and SoulEvery 300 seconds, gain a Soul Heart. Max 3. Increase max limit of Soul Hearts by +1 per rank (max +5).
Runes (24)Wind ShieldGain a wind shield that blocks an enemy projectile. Wind shield recharges after 10 seconds. Recharge time reduced by 1 second per rank (-5 seconds max).

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Runes (2024)

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